How to start a games studio…

We’ve been sitting on this article for a week or two now while we move in to our new offices, but we’ve just published it. Written by Mark Morris of Introversion Software (DEFCON, Darwinia), the article is part of a series which will examine how to start an indie games studio from scratch. This first part examines how to generate ideas for games.

It’s quite good. Read it.

I’m not an industry analyst so I’m not going to compare different business models or analyse case studies, but I’m going to dig into my mind, and the minds of my pals in the industry, and try to build a guide to ‘doing it the Introversion way’. That’s not because I think we are a perfect company or that we’ve ‘cracked it’, but because I know everything about Introversion and I think we’ve done well for three guys who started out with a small stash of left-over beer money and one potential game idea.

You can read the article here and Digg it here.

Joe, out.

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Who is this guy?

Me? I'm a Technology Journalist, call me Joe Martin. With a number of years experience working freelance for magazines and websites such as PC Format and Pro-G, I mostly cover computer-related topics. I can do other stuff as well though, honest. Anyway, this is my personal blog. So feel free to slag me off, discuss music and game tastes and examine my CV. Who knows, one day I could be writing about you!

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