Different Games – Joe Martin's blog

Will This Game Work On Windows 7…

Posted in Games by Lonely Gamer on October 30, 2009

dragon age

It was my Grandfather’s funeral earlier this week which, though it probably isn’t gracious to admit it, was actually a fairly enjoyable affair because it meant we got to get the whole family together. It was sad too, obviously and I read a eulogy and there were many tears, but it was great to see all my cousins and sisters and my brother. It’s also meant that I’ve been out of the work at an awkward time though and perhaps haven’t been totally focused, so I haven’t got many links to put up. The postal strikes in the UK haven’t helped either – my copy of Borderlands only just arrived, though I’ve had Torchlight and Dragon Age: Origins to keep me busy.

The first joint Bit-tech and Custom PC awards are coming up soon and, though there’s only one gaming category in the awards and I’m not really sure how it’s all being organised, it should be a fairly good night. I’ll admit to being nervous about it though, as I’m not really very good at smalltalk and schmoozing unlike most everyone else in this industry. I’d much prefer to be sat in the corner with a tall gin and tonic than having to watch my sobriety and make chit-chat. Ah well. Here’s some links.

There’s also this, though it isn’t by me. It’s a fairly good set of reasons why IWNet for Modern Warfare 2 will suck ass. And this, which is a new feature we’ve rolled out on bit-tech lately. And this; Frank Turner, who I’ve been listening to lately.

That’s about it really. I do have other stuff to say, including an update on The Baldur’s Gate Challenge, but I can’t be bothered right now. Long story/short – I finished Durlag’s Tower and it was a right bitch.

Joe, Out.

The Brutal Legend…

Posted in Games by Lonely Gamer on October 13, 2009

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My review of Brutal Legend is going up on bit-tech today, with a second review going up on Den of Geek in a few days. I’ll save you the tension and just say that the game is awesome; I love it. Honestly, I found it quite hard to write the bit-tech review, but once I got going it was OK – my main problem was trying to make it clear that the main fault of the game is an array of somewhat bland gameplay tropes. The characters, plot and multiplayer make up for it though. I actually met Tim Schafer again not long ago, asking him a bunch of questions and getting him to sign my copy of Grim Fandango. He was very much like I expected; quietly uncomfortable with the reputation that’s been built around him and not totally willing to be serious for more than five minutes thanks to a very shrewd sense of wit and quietly mumbling voice.

In other news, I’ve been reading Atlas Shrugged by Ayn Rand lately and I really like that too. Unlike most books that are actually about explaining a deeper philosophy, Atlas Shrugged doesn’t stray into the usual diatribes and monologue bollocks. Instead, it just stays with a really interesting array of characters who communicate their philosophies by their interactions with the world around them. The book is well written too – something I didn’t wholly get from The Old Man and The Sea by Hemmingway, which I finished reading just before hand. I can’t believe that won a Nobel Prize for literature in all honesty;  the Christ imagery was semi-interesting and all, but it’s no compensation for a dull plot and staid writing.

Here’s a round-up of other stuff I’ve done.

What else? Well, on top of my classic book reading binge, my Father is preparing to launch a whisky tasting event company, I reviewed the next game from Tale of TalesFatale, and I’m preparing for a slew of features on the site. I also did a column in the latest issue of CustomPC Magazine that I’m quietly proud of, asking whether PC Games Journalism is mired in Nostalgia. On a somewhat ironic counterpoint, I’ve been playing Duke Nukem 3D on the iPhone an awful lot.

I also went away for a weekend with Ed from TrustedReviews and Hannah and we learned how to skin a deer, make jerky and survive for 48 hours in Wales.

That is all, Joe.

Return of DeathSpank…

Posted in Games by Lonely Gamer on September 7, 2009

deathspank

Holy shit, I wrote a load of craz-ee stuff in the last few weeks and then I saw a dragon. Well, no, not really – but I did do a load of writing on the site, some of which could possibly even be described as good. Links at the bottom.

More importantly that any of that though was the fact that I finally finished watching all of Battlestar Galactica, the re-imagined series. Late, I know, but I like to sit down and watch TV shows only after they’ve already finished so that I can watch them at my own pace. I loved watching Buffy and Angel every week back in the day, but it was such a drawn out and painfully delayed process that I’d prefer to not do it again. Thus, I watched Battlestar Galactica only recently. And I can’t get ‘All Along the Watchtower’ out of my head. Alas.

I suppose I could squeeze some detailed analysis out if I wanted, but the emphasis would be on squeeze – so I’d rather not. It was good, I liked it, now I’ll move on to something else. Probably getting some serious Baldur’s Gate on; life as a Lv. 3 Half-Elf Conjurer requires dedication.

I have little else to say, so here are the links.

I also did a blog post on my bit-tech blog about Games to Play with Your Children, which was something I’d long been planning as a feature. Other games to add to that list include Tales of Monkey Island, Worms, Facade and House of the Dead: Overkill.

Fail.

GamesCom 2009

Posted in Games by Lonely Gamer on August 25, 2009

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I just got back from Cologne, Germany, where I was attending GamesCom 2009. It was a total ‘mare, but also a dream come true if that makes any sense.

It was my first major, proper tradeshow type thing. I’ve been to big events and shows before, like UbiDays and so on, but this was the first international multi-day event that I had to organise myself. I think I did pretty well, getting one article up every day, plus news stories and building a back-catalogue of interviews and previews I can spew out in the future. I had loads of good meetings, though I’ll freely admit that I probably should have stacked some more in for Day Three (I was just worried about cramming too much in). I met loads of cool new contacts, especially the team at FutureMark who are working on the surprisingly fluid and fun-looking Shattered Horizon. I also played more games than most people have brain cells.

Most importantly though, I saw Alpha Protocol for the first time. I knew very little about the game going in, but what I saw at the presentation was all good. This game looks phenomenal, like the next Deus Ex. It’s a modern Spy RPG, with you as a lone agent trying to track down some lost missiles, but it’s got a fully complex branching story system. You can join up with different factions, turn enemies into allies, take different routes through levels and so on. Most of the main characters can be killed or saved as you choose and all the weapons etc. can be upgraded as you go. It sounds too good to be true. It probably is.

Other things I saw which looked interesting included Scribblenauts, AVP, Shattered Horizon, Mount & Blade: Warband and Majesty 2. Majesty 2 itself wasn’t a fantastic looking game or anything, but it was presented to me by a very nice Paradox PR lady called Boel who knew very little about the game, but was just so lovely that it didn’t really matter. Oh, and Borderlands looks good too.

I remember one of the first things I read of Rich Swinburne’s was a blog post about stuff it was important to take to a tradeshow, such as a mobile phone with loads of credit and a notepad and pen rather than a heavy laptop. He’s very correct, since you’re on your feet all day. I’d add to that and say that it’s crucial to have a bag of fruit in your hotel room too, as you need those vitamins and energy at the end of the day. It’s also important to get everyone in a room to introduce themselves to you aloud (not just give you business cards) if you’re using a dictaphone. Taking a good book of short stories is a good idea too, to help fill those tram rides and short breaks while you wait for the developer to turn up. Always keep some deoderant, chewing gum and something sugary to eat on hand too as it’s inevitable that you’ll run out of energy, get sweaty running from one meeting to another, or need a quick icebreaker if you’re in a room with new people.

Socks too. I forgot mine and was faced with foot-based mystery for the entire trip. Always pack extra socks.

Joe, Out.

Quote from Everything2.com

Posted in Games by Lonely Gamer on August 13, 2009

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I’ve been thinking about this post on Everything2.com a lot lately. It’s one of those things that, from the moment I read it, stayed lodged in my head and would occasionally rear up and present itself. I lost track of it for ages and have spent hours and hours looking for it in the last few days, desperate to read the exact words. Turns out that I had a copy saved on my hard drive the entire time. Heh. Thought I’d put it up on here just so I wouldn’t have to do all that again.

Just remember that for every thought that you have had, you’ve lost a thousand others. Nothing that you can possibly dream of will ever be better than the least thing you manage to accomplish. There is no such thing as failure, since there is no such thing as success. There is no perfection. There is no shining light. There is no place for you. We are all essentially very much alone in a sea of other lonely souls. We cannot touch. We can only pretend to have tenuous points of contact. We can only imagine what it means to be in touch with another. There is no truth to this, unless you accept the truth that there is no truth.
What you do today will be a logical extension of what you did yesterday. Multiply this by every single person you know, then by every person they know. And so on. Continue until you realize that there is no such thing as happenstance. Every single thing that happens is caused by all that came before it. History is simply an approach to critical mass, when nothing else can happen. There just will not be enough room for anything else to happen. What then? Well, nothing, naturally. We probably wouldn’t even notice.
But don’t worry, because there is (you see this coming) nothing to worry about. If you wanted to worry about something, you should have had the foresight to change clothes yesterday (which would affect today). Everything is connected and yet people are so far apart.
-Mat_Catastrophe, user of Everything2.com

Just remember that for every thought that you have had, you’ve lost a thousand others. Nothing that you can possibly dream of will ever be better than the least thing you manage to accomplish. There is no such thing as failure, since there is no such thing as success. There is no perfection. There is no shining light. There is no place for you. We are all essentially very much alone in a sea of other lonely souls. We cannot touch. We can only pretend to have tenuous points of contact. We can only imagine what it means to be in touch with another. There is no truth to this, unless you accept the truth that there is no truth.

What you do today will be a logical extension of what you did yesterday. Multiply this by every single person you know, then by every person they know. And so on. Continue until you realize that there is no such thing as happenstance. Every single thing that happens is caused by all that came before it. History is simply an approach to critical mass, when nothing else can happen. There just will not be enough room for anything else to happen. What then? Well, nothing, naturally. We probably wouldn’t even notice.

But don’t worry, because there is (you see this coming) nothing to worry about. If you wanted to worry about something, you should have had the foresight to change clothes yesterday (which would affect today). Everything is connected and yet people are so far apart.

-Mat_Catastrophe, user of Everything2.com

In other news, the first official Custom PC and bit-tech Gaming Podcast should be going up in a few days. I hosted and edited and drafted the agenda and everything, with a little (OK, a lot) of help from CPC Editor Alex Watson. Alex is pretty cool, and cooler still for helping me out. He also, through the podcast, introduced me to Brad Sucks – the musician who provide the jingle music for the podcast. Turns out all of his music is free to listen to, so give it an ear on Spotify.

GamesCom Cologne is coming soon too. Nervous as hell about that, to be honest. I’m distracting myself with frustration about how Throne of Bhaal still hasn’t turned up. Fucking Amazon Marketplace.

Joe, Out.

The Baldur’s Gate Challenge…

Posted in Games by Lonely Gamer on August 5, 2009

baldur's gate

I’m going to be embarking on a mission soon, which I mentioned in an earlier blog post here and then expanded on in a blog post over at bit-tech.net, entitled ‘What’s Your Greatest Gaming Achievement?

The challenge is simple – to play as a Wizard in Baldur’s Gate 1, to complete that game as fully as possible without cheats or walkthroughs on the hardest difficulty, complete Tales of the Sword Coast, then carry that character over into Baldur’s Gate 2 and finish that, then onwards to Throne of Bhaal. I anticipate the adventure to take more than 400 hours based on my past experience with Baldur’s Gate 2. The only problem is that I’m still waiting for the fucking expansion pack to be delivered so that I can get started.

In other news, I’m on holiday again, will soon be looking to start a bit-tech gaming podcast and have a really big bit of elephant garlic in the flat which is stinking the place up. I went to a press event at EA the other day and my route there went through a Farmers Market, so I picked some up to surprise Hannah. Then I had to carry it through all the press event and explain to Jim Vessala, who I interviewed, why I had a bulb of garlic bigger than my brain with me while we were talking. It was quite a good interview too.

I also saw Alec Meer at the event, who was there when I first got started with games journalism by doing work experience at PC Format. It was very strange and surreal to see him there and gave me a good sense of ‘Hey, I’ve actually come quite far since then’.

Joe, Out.

A Fucking Bear…

Posted in Games by Lonely Gamer on July 21, 2009

pla

This one is dedicated to Harry, who’s in Canada on his honeymoon. I told him to look out for fucking bears.

In other news, I finished a bunch of games on that list – Trine, Call of Duty: Modern Warfare 2 and Call of Juarez. I also bought Throne of Bhaal, so I can get stuck in Baldur’s Gate 2 again and am in the middle of Prince of Persia (the new one). Also, I’m going on holiday and I’m really looking forward to it.

Out, Joe

Things to Remember…

Posted in Games by Lonely Gamer on July 9, 2009

pla

Man, right now I’m collecting a fairly long list of games that I really need/want to go back to in the near future and, because of stag-party-wedding-work-hannah-being-ill I’ve not really had a chance to get back to. I thought I may as well use this blog for something and right the things I want to get back to on here, as some of them are bound to get lost in the near future.

Call of Duty 4: Modern Warfare – haven’t played this in ages and really want to give the multiplayer a proper bash.

Rainbow Six Vegas 2 – Ubisoft never sent me a copy of this when it came out, so I want to give it a fiddle now that I have a copy at home, even though I’ve heard it’s fairly dross.

Call of Juarez: Bound in Blood – halfway through this at home and really want to finish it with both characters.

Prince of Persia - Didn’t manage to finish this before and haven’t played it on PC so, seeing as I’m a huge Mechner nut, I want to get stuck into this.

The Last Express – Another Mechner game and one I really want to play some more of, even though I’m finding it really hard going. Idle Thumbs didn’t mention how clueless and lost you feel playing it…

Baldur’s Gate II – I want to grab Throne of Bhaal at some point and actually finish this trilogy, but that’s a wholly unrealisitic goal considering how long this game takes.

Trine - Trine is a game that I missed the boat on review-wise, but I’ve heard a lot about. Good things. Want to give this a bash and THIS is why.

Star Wars: Republic Commando – Alec Meer gave a brief, but compelling endorsement of this and it’s cheap on Steam right now…

Star Wars: Battlefront II – Like above, but without the endorsement. I’ve just always been interested in it.

Man, I’m probably never going to make a dent in half those games, I know. Still, after Juarez I’m going to go ahead and buy Trine off Steam, then we’ll see about the others I suppose. What the hell happened to all my free time though? Moving to Reading was supposed to give me more time for this kind of stuff.

Out, Joe

Tales of Monkey Island Review…

Posted in Games by Lonely Gamer on July 8, 2009

guybrush_threepwood_new

I reviewed Tales of Monkey Island yesterday and today I decided to stop italicising game and place names on this blog, so all in all it’s been a busy week for me.

Reviewing a new Monkey Island for me was difficult, as I’ve often wondered how the games might hold up to the critic side of my brain. This was a Monkey Island game that runs close to the first games in quality and, sitting down to play it, I loved it and had absolutely no problems with anything in it. When it came to reviewing it though, I found myself poo-pooing the graphics and controls a little, even though the Monkey Island fan in me knew that the game was amazing regardless. Communicating that is difficult, because I think it’s important people know as much about the game as possible, but at the same time drawing yourself into these little inconsequentialities brings you further and further away from your true feelings about the game – that it’s awesome and people should play it.

In other news, we had Harry’s Stag Night the other day. I’m best man, so I organised it. We did paintball, then a meal and drinking and we dressed Harry up as a pirate and made him speak in pirate lingo and drink ‘grog’ all night. It was great, even though I didn’t drink. Harry got very drunk, started preaching about Company of Heroes on the way home, threw up everywhere and then had to sleep in the car because I’d locked us out of my flat. We ended up staying awake until 4AM, then grabbing two or three hours sleep in a building site before getting the first train to meet Hannah and get the other key at 8AM. Fun times.

Tales of Monkey Island Review

Interview with Chet Faliszek about Left 4 Dead 2

Games I Own: SiN and Sin: Episodes

iPhone Games Round-up

The Sims 3 review

Above, that’s some other work I’ve done lately. I didn’t really have a way to segway into it correctly, but there it is. Other things going on in my life include listening to a lot of Idle Thumbs and A Life Well Wasted, which offer two totally opposite but equally brilliant styles of podcast. I want to do more podcasts, but at CPC they have a style which is very firm and set. If I was going to do one I’d be inclined to make it more casual, with plenty of swearing and so on. That’s not really an option at Dennis I think.

There was some other stuff too, but now I’m running late for work.

Joe, out.

Western Games…

Posted in Games by Lonely Gamer on June 24, 2009

They really don’t make enough Western games. I’ve commented on that before, about GUN, and Bound in Blood (which I’ve been reviewing lately) reaffirmed it for me. I’ve been thinking about it and I think the reason that they don’t show up as much as other settings is to do with the type of people who write games and the level of creative indulgence that writers generally want in something they make. The type of person who designs and writes a computer game is, broadly speaking, likely to have a certain set of interests they want to explore – sci-fi, military history, fantasy, etc. Cowboys and Indians rarely enter into that.

Likewise, assuming most writers are like me, they probably want to create content which is reasonably unique everytime. There’s no joy in just spilling out the same old story every time. In the sci-fi or fantasy settings it’s easy to get this satisfaction for unique content because your only limit is your imagination. You can create new races, spells, abilities and so on on a whim. The Western setting however is so deeply entrenched in reality and convention that it’s really hard to create something different in it that might translate well into a computer game – and you also have to reconcile any differences with the expected elements of Western fiction, such as quickdraws, double-crosses and lassos. Therefore, most people in the industry probably lean more to making space-based or magic-themed games because;

1) That’s what they like

2) That’s what they think they can have the biggest influence in.

Or I could just be talking out of my arse.

Oh, and this blog post was mainly supposed to be focused on Call of Juarez: Bound in Blood, the review for which is finished and done for bit-tech.net, but it turns out there was an embargo snafu. The review had to come down. But it’s a good game.

In other news, TMJ is a real bitch, I’ve burnt my tongue, I’m going to see Elliot tonight, will The Hood become the new Sorcerer Supreme?, I’ve got a new mousemat at work, walking to work is fun, and there’s a new batch of Inside Freeman’s Mind out on Youtube. I can’t be arsed to link but if you like funny stuff and Half-Life 2 then I suggest checking it out.

I don’t have any other news.

Joe, Out.